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The Convivial Access Area

TYPE 1: POCKETS
- The intervention can be spread along long corridors.
 - The space can be designed so furniture unfolds or can be moved and then the area becomes a patch of living space (Alexander, et al., 1977, p634).
 - The impact on the rearrangement of the living unit is minimal.
The monotony of long straight corridors is broken (Alexander, et al., 1977, p635). - The attractiveness isn’t dependent on daylight.
 - The possible functions are various, depending on the daylight, the location, or the target group.
 - The location tangent to the walkway that people daily pass (Alexander, et al., 1977, p613).
 - The ceiling height can define a soft border.
 - The inter-floor connections are emphasized in the “Atrium” case.
 

TYPE 2: T SHAPE
- The intervention can be spread along long corridors.
 - The space can be designed so furniture unfolds or can be moved and then the area becomes a patch of living space (Alexander, et al., 1977, p634).
 - The impact on the rearrangement of the living unit is minimal.
 - The monotony of long straight corridors is broken (Alexander, et al., 1977, p635).
 - The attractiveness isn’t dependent on daylight.
 - The possible functions are various, depending on the daylight, the location, or the target group.
 - The location tangent to the walkway that people daily pass (Alexander, et al., 1977, p613).
 - The ceiling height can define a soft border.
 - The inter-floor connections are emphasized in the “Atrium” case.
 

TYPE 3: CORE
- The walkway is interrupted which facilitates the act of joining the socialization.
 - The social spaces are concentrated all in one.
 - The ceiling height can define a soft border.
 - The interactions between floors are encouraged as the function can vary.
 - The possible functions are various, depending on the daylight, the location, or the target group.
 - The inter-floor connections are emphasized in the “Atrium” case.
 - The monotony of long straight corridors is broken (Alexander, et al., 1977, p635).
 - The attractiveness isn’t dependent on daylight.
 - The space is equally far from every living unit.
 - Gathers the noise in one place.